Autodesk 3ds Max

Ensured the technical advancements of the courses based upon the industry’s emerging trends from the beginner to advanced in a specific manner

Course Title: Introduction to Autodesk 3ds Max


  • Course Description:

            This course provides an introduction to 3D modeling, animation, and rendering using Autodesk 3ds Max. Participants will             learn fundamental techniques for creating 3D models, adding textures and materials, animating objects, and             rendering scenes.


  • Prerequisites:

            Basic computer skills. Familiarity with design concepts is helpful but not required.


  •  Week 1-2: Introduction to 3D Graphics and 3ds Max Interface

            - Understanding 3D space and coordinate systems

            - Overview of 3ds Max interface and navigation

            - Basic modeling tools: creating and editing primitives

            - Transformations and coordinate systems in 3D space


  • Week 3-4: Modeling Techniques in 3ds Max

            - Advanced modeling tools: Editable Poly, Editable Mesh, and modifiers

            - Working with splines and shapes

            - UVW mapping and unwrapping for textures

            - Introduction to 3D text and typography


  • Week 5-6: Texturing and Materials

            - Applying materials and textures to 3D objects

            - Understanding UV mapping and texture coordinates

            - Working with standard and physical materials

            - Introduction to procedural textures and maps


  • Week 7-8: Animation and Rigging

            - Keyframe animation: basic principles and techniques

            - Character rigging and skinning

            - Animation controllers and constraints

            - Introduction to the animation layer editor


  • Week 9-10: Lighting and Rendering

            - Understanding different types of lights in 3ds Max

            - Global Illumination and HDRI lighting techniques

            - Mental Ray and Arnold renderers: settings and optimization

            - Render elements and compositing in post-production


  • Week 11-12: Special Effects and Project Work

            - Particle systems and dynamics: creating effects like fire, smoke, and explosions

            - Cloth and hair simulation

            - Integrating 3D models into real-world footage (matchmoving)

            - Final project: 3D animation or scene creation with presentations


  • Assessment:

           - Weekly quizzes and assignments to assess understanding of concepts

           - Mid-term project: Create a 3D model with textures and materials

           - Final project: Animated 3D scene or short film with presentations and documentation


  • Note:

Feel free to adjust the duration and specific topics based on the level of expertise of your students and the overall duration of the course. Additionally, consider incorporating hands-on exercises, guest lectures from industry professionals, and portfolio-building activities to enhance the learning experience.